![]() ![]() Ships now get a limited number of Disengagement Opportunities per combat. Flak has been changed to more strongly counter strike craft, while point defense has been changed to more strongly counter missiles and torpedoes. Strike craft will no longer intercept missiles, but will continue to fight each other and larger ships. We’ve also added a minimum range to most large-class weapons (except lasers). We’ve also added more differentiation between the different sizes of weapons, smaller weapons will generally fire faster, and large weapons will generally fire slower, but do more damage. Torpedoes targeting battleships will deal more damage than when targeting corvettes, for example. Torpedo-class weapons also gain a multiplicative damage bonus based on the size of the target. Proton and Neutron Launchers have been reclassed into Torpedo-type weapons. G slots are now only available on Frigates (which we will discuss below) and Cruisers. G slots have been repurposed from Missile slots, and are now used for Torpedos, with Missiles moving to S and M slots. Swarm and Torpedo (New!) computers will charge in, Picket and Line will attempt to stay at the range of your median range weapons, and Artillery and Carrier computers will now attempt to stay at the maximum range of their longest-ranged weapons, and should a ship move closer than that, they will try to maintain that distance from hostile ships. In the Orion update we’ve changed the behavior of most of the combat computers, as well as added a new combat computer. The last two combat issues were deemed out of scope for this rework and may be explored in future updates. Destroyers and Cruisers have extremely limited uses once the next ship size is unlocked.Disengagement mechanics favor artillery battleships.Artillery Battleships dominate the late-game.They will also get a chance to reanimate defeated organic Leviathans and gain an additional +50% to Space Fauna Weapon Damage and Attack Speed.īut, that’s not all! Should you find a system teeming with organic life, such as Tiyana Vek, Tiyun Ort or Amor Alveo, you will be able to construct a special starbase building - the Cordyceptic Reanimation Facility, which will produce a fleet of reanimated space fauna every 5 years.įor a while now we’ve been aware of some issues with fleet combat, mainly that: Cordyceptic Hives will start with three reanimated Amoebas in place of their three starting corvettes, and will automatically reanimate organic space fauna that they kill. We weren’t satisfied with simply copying Reanimators for Hive Minds, however. This new Civic requires Necroids and Utopia and is the Hive Mind version of the Reanimators Civic. Secondly coming to the Necroids Species Pack, is the Cordyceptic Hives civic. In the 3.6 “Orion” Update, we’ve added several new galaxy shapes to galaxy generation, many of these galaxy shapes were inspired by actual shapes of galaxies out in the universe, while others are interesting galaxy shapes that we thought would be fun to play on. For the full list of bug fixes, new features, and other changes, please see the full patch notes. This is only a partial list of changes and new features. ![]() For base-game changes, we’ve added a new relic, accessibility improvements, new first contact events, included terraforming candidates on the galaxy map, added a new event chain, and tweaked some empire modifiers. We’ve also added new Orbital Ring buildings, which are included with the Overlord expansion. We’ve also added a new Spiritualist Federation type to the specialized federation types from Federations, and added a new “Politics” tradition tree, which also requires Federations. In 3.6, we’ve also reworked how the Ascension Paths from Utopia work, as well as added a new ascension path. The 3.6 “Orion” update contains new galaxy shapes, new artwork as well as the ability for Hive Minds to choose a variation on the Reanimators Civic from the Necroids Species Pack, and a Fleet Combat Rebalance-including a new ship type and changes to combat computers. Want to know exactly what this free Custodian patch contains? Well, look no further! We’ve compiled most of the major changes and new features here for your convenience. The Stellaris Team is proud to announce the 3.6 "Orion" update is available now! Want to read this in another language? Check out the localized version on Steam.
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